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Angewandte Festival 2025

25–28 Jun 2025

TOPIC CONTENT:

yeloow sujet Angewandte Festival, Font on background, an undefined object is covered by fabric, some shapes are visible | Image by ©

From the 25th to the 28th of June 2025, there will be a lot to see at the Angewandte! During these four days, the University of Applied Arts Vienna will present a wide range of artistic and scientific projects and graduation works, framed by a multidisciplinary programme. The Oskar Kokoschka Square will be closed to traffic and will become, for a few days, a meeting place, a stage, a place for the Monuments of the Future.

Come visit AIL at Georg-Coch-Platz 2 and explore Angewandte’s newest location.

Opening hours festival:

daily from 11:00 am to 21:00

Neither a museum nor a gallery – AIL is a stage for ideas, a flexible organism. Under the title Counter AIL brings together artistic interventions in the former Kassenhalle for the time of the festival: Works from the departments Digital Art, Art & Science, Performance Lab, Coding Lab and Experimental Game Cultures show thematic references to the main exhibitions; Ping-Pong presents alumni positions on the topic of liquidity; the central booth shows a study of the research project Sensing Living Systems by MUELLER-DIVJAK.

Find all details on further program and current exhibitions below.

exhibition

Opening: 06 May 2025, 18:00

Running: 06 May 2025 – 28 Jun 2025

The Unexpected

Enquiries on Human-AI Interaction

Artists: Pamela Breda, Patrícia J. Reis, Ruth Schnell

Image by ©Pamela Breda, AI generated image with openart.ai

How do we navigate the intricate dance between human agency and artificial intelligence?

This exhibition stands as a profound exploration of the emotional and cognitive landscapes reshaped by AI, prompting a critical speculation of our future.

In an era marked by rapid technological evolution, the interplay between human cognition and artificial intelligence (AI) invites both fascination and trepidation. The exhibition The Unexpected. Enquiries on Human-AI Interactions explores these dynamics and serves as the culminating event of the PEEK project with the same title. This exhibition features the works of project leader Pamela Breda and the project collaborators Patrícia J. Reis and Ruth Schnell – artists whose pursuit traverse complex landscapes of emotional, cognitive and exploitative responses to AI.

The Unexpected invites you to a deeper contemplation of the philosophical, ethical and societal ramifications of AI. The shown artworks tell us about the labyrinth of human-AI relations with a critical and reflective lens and also address broader themes of human behavior – like the fear of change, and the relentless drive of capitalism that propels technological advancement, underscoring the duality of AI as both a marvel of human ingenuity and a potential harbinger of unforeseen challenges.

Image by ©Filmstill. Photo: Pamela Breda

Pamela Breda will present a filmic narrative delving into the future of humanity entwined with AI. Her work will pose philosophical inquiries into the symbiosis and potential friction between human intellect and machine learning. Drawing on the insights of contemporary philosophers such as Luciano Floridi and Rosi Braidotti, Breda's film contemplates the ontological shifts precipitated by AI. It challenges viewers to ponder whether our evolving relationship with artificial intelligence augments human experience or subtly erodes the essence of our humanity.

Image by ©DIY kamikaze drone. Photo © Klemens Kohlweis

Patrícia J. Reis and Ruth Schnell will extend this topic through an interactive mixed reality installation that reconfigures the very space of the exhibition. Utilizing 3D mapping technologies and the head mounted display – HoloLens, they will create an immersive environment that references the application of AI in several controversial domains resulting in the proliferation of autonomous weapons, brain hacking technologies, data labor exploitation, sexbots, and the relentless persistence of extractivism practices.

The central topics will extend from the virtual environment into the physical exhibition space through the materialization of objects and artifacts made from materials that are integral within the AI technosphere. Reis's and Schnell's pieces will invite viewers to engage critically in a speculative narrative that navigates between physical and virtual space.

Guided Tours: 20 May / 5 Jun, 17:00

Exhibition Opening Hours:

Mon–Fri: 11:00–18:00

Double Opening Night

6 May, 18:00

On this date two exhibitions will open at AIL

Welcome: Maria Zettler (Managing Rector)

Introduction exhibition The Unexpected. Enquiries on Human-AI Interaction

Introduction exhibition Monkeys, Machines, and Multiperspectivities. Transmissions from Within the Ludic Mind

Performance by Psycho-Ludic Research Groug (PLRG) – 250506_PLRG_LabMeeting

In a situational lab setting the Psycho-Ludic Research Groug (PLRG) combines physical and virtual artefacts, methods and practices, malfunctions and noise of our psycho-ludic research in a performative arrangement. PLRG wants to allow itself to reflect on its various strands of playful research and development and deep dives into an array of overlapping objects, actions, sounds and mechanics. PLRG encourages the audience to become participants to help us out doing so.

PEEK Projekt AR 650

Film Still: Pamela Breda

exhibition

Opening: 06 May 2025, 18:00

Running: 07 May 2025 – 28 Jun 2025

Monkeys, Machines, and Multi-perspectivities

Transmissions from Within the Ludic Mind

An exhibition by the PSYCHOLUDIC / ROBOPSY research group, PI Margarete Jahrmann (Experimental Game Cultures, University of Applied Arts Vienna)

Public Lab Meetings: Every Thursday, 15:00

Image by ©

Monkeys, Machines, and Multiperspectivities is a call to embrace the transformative power of play. As visitors move through this experimental landscape, they will encounter new perspectives, rethink their roles in the world, and explore how small shifts in perspective can unlock vast potential for creative and collective action. Through this dynamic intersection of art, science, and play, the project offers a vision of a future defined by empathy, interconnectedness, and the endless possibilities of the ludic mind.

Presented through the lens of the Psycho-Ludic Approach (with methods by artistic research, experimental psychology and neuroscience), this exhibition challenges conventional ideas of agency, perspective, and societal structures and explore alternative motivations for play. The current global crises show that humanity's exploitation-based strategies have come to an end: conquering new worlds, accumulating possessions and winning. These strategies, which are now failing, are reflected in games and their mechanisms.

Situated within the physical manifestation of a game engine—a world-machine-conglomerate—this exhibition environment becomes a space where the playful mind engages with pressing universal issues, exploring them through experimental games. Multiperspectivity is the key concept driving this exhibition. It emerges as the first result of the experimental game series: a revolutionary game mechanic that enables rapid, unpredictable shifts in perspective. What happens when we change the lens through which we view the world? How can shifting our perspective alter the way we relate to our surroundings and to each other? Rather than seeking radical, sweeping change through traditional “revolutionary” means, we propose that change can occur situationally and continuously – by adjusting the way we see and understand things.

Image by ©

This mechanism, applied here in a series of playful experiments, serves as both an artistic practice and a social principle. In our increasingly fragmented world, it offers a powerful tool for rethinking everything from democratic processes to environmental consciousness.

Image by ©

Through a self-reflexive exhibition game, the project offers an opportunity to actively participate in the unfolding experiments. Here, individuals are not passive observers but dynamic players within a fluid system of roles: whether as "involuntary" players, NPCs (non-playing characters), agents, researchers, or as curious lovers of ludic art. The exhibition blurs the lines between audience and performer, inviting participants to step into multiple roles, shifting from one perspective to another as they engage with the work. The exhibition also introduces non-human players into the role-play, expanding the concept of agency and offering a more inclusive view of interaction. These alternative modes of play, underpinned by computational neuroscience devices and techniques, transform scientific tools into artistic expressions focusing on empathy, creativity, and participation – can become vehicles for addressing ecological and social challenges.

An exhibition by the PSYCHOLUDIC / ROBOPSY researchgroup.

Artistic researchers:

Thomas Brandstetter, Stefan Glasauer, Clara Hirschmanner, Margarete Jahrmann, Talos Kedl, Louise Linsenbolz, Georg Luif, Stefan Maier, ­Barbi Markovic, Max Moswitzer, Fabian Navarro, Tamás Páll,­ Thomas Wagensommerer, and Experimental Game Cultures & citizen science/student/everyday life experts.

This show is informed by the research projects:

The Psycholudic Approach. Exploring Play for a viable Future (AR 787), Austrian Science Fund FWF/ PEEK. / ROBOPSY. An Artistic Exploration of Collective Memory through Role-Playing with AI Language Models (ICT23-020), WWTF Vienna Science and Technology Fund / INTRA Project NEST, by Tamás Pall, Experimental Game ­Cultures.

Exhibition Opening Hours:

Mon–Fri: 11:00–18:00

Double Opening Night 

6 May, 18:00

On this date two exhibitions will open at AIL

Welcome: Maria Zettler (Managing Rector)

Introduction exhibition The Unexpected. Enquiries on Human-AI Interaction

Introduction exhibition Monkeys, Machines, and Multiperspectivities. Transmissions from Within the Ludic Mind

Performance by Psycho-Ludic Research Groug (PLRG) – 250506_PLRG_LabMeeting

In a situational lab setting the Psycho-Ludic Research Groug (PLRG) combines physical and virtual artefacts, methods and practices, malfunctions and noise of our psycho-ludic research in a performative arrangement. PLRG wants to allow itself to reflect on its various strands of playful research and development and deep dives into an array of overlapping objects, actions, sounds and mechanics. PLRG encourages the audience to become participants to help us out doing so.

performance

26 Jun 2025, 19:00

PLRG LabMeeting

Performance by Psycho-Ludic Research Group (PLRG)

Part of Angewandte Festival 2025

The Psycho-Ludic Research Group (PLRG) was formed in 2023 by Margarte Jahrmann, Stefan Glasauer, Thomas Brandstetter, Georg Luif, Stefan Maier, Max Moswitzer, Louise Linsenbolz and Thomas Wagensommerer as a vehicle for the research project The Psycho-Ludic Approach.

In a situational lab meeting setting PLRG combines physical and virtual artefacts, methods and practices, malfunctions and noise of the psycho-ludic research in a performative arrangement. PLRG wants to allow itself to reflect on its various strands of playful research and development and deep dives into an array of overlapping objects, actions, sounds and mechanics. PLRG creates a temporal space to involve, experience and feel translations of research data to pressure waves of various sorts. PLRG encourages the audience to become participants to help the group out doing so.

Image by ©PLRG LabMeeting from the opening of the exhibition. Photo: Lea Dörl

workshop

26 Jun 2025, 15:00

Public Lab Meeting

Exhibition program: Monkeys, Machines, and Multiperspectivities. Transmissions from within the Ludic Mind

Brainwave Broadcast with Margarete Jahrmann and Stefan Glasauer

Two people laying on beds, surrounded by technical equipment to scan their brain waves while playing a computer games. | Image by ©Photo: Paul Pibernig

About this session: In the electroencephalogram (EEG) brain scans of players approved by an ethics committee of the Austrian Academy of Sciences (ÖAW), we collect data on game motivation and behavior - and transform it into forms of artistic expression. This results in new insights into cooperative play - and a new form of art.

In the weekly public lab meetings, we reflect and play together with our invited guests and experts on experimental game culture. You are invited to play games and listen to the lectures and discussions coming from our research group at the University of Applied Arts Vienna.

This is a practise of our research group, which we open up for the duration of the exhibition. In 2025 we focus on the PSYCHOLUDIC APPROACH – on the exploration of play for a viable future and on ­ROBOPSY – where Robopsychology is understood as a form of role-playing in relation and (op)position to other forms of intelligence. The discourses stem from neuroscience and play, science and epistemic things, and cognitive science in a playful ‘ludic’ format – mirrored in a conceptual PLAY with data – as Ludic Art. We work on the question of how to interpret data, understand player motivation and what we can learn from this for game design that is viable for our world and democracy

Image by ©

research presentation

Opening: 01 Sep 2025, 11:00

Running: 01 Sep 2025 – 31 Oct 2025

SΫS DANCE: Sound and scent installation

Arts-based Research-Installation by MUELLER-DIVJAK in the course of the artistic project SENSING LIVING SYSTEMS

Series of Scenographic Studies / Part VI, Jun – Oct 2025

Please note: this installation and the cashier hall are closed in August.

We are all living systems: sensitive beings embedded in and connected to other living Systems. The art-based research project SENSING LIVING SYSTEMS (SLS) explores how sensory experiences – especially through smell, touch and sound – can foster a deeper awareness of our interconnected world and provide an understanding of ­living, complex ­systems – whether in nature, society or art.

The work of the artist duo MUELLER-DIVJAK has given emergence to an as yet intangible being called SΫS. A mythological and at the same time contemporary real being, who has developed systems awareness. An embodiment that can cope with diverse developments and crises in the socio-, eco- and techno-spheres and with a wide variety of people and entities – and takes great pleasure in life itself.

View into central counter at former Kassenhalle, disco ball with colorful lights. | Image by ©

2,367 people took part in the scent-based vote which was the fifth installation in the Series of Scenographic Studies ‘Conception of SΫS – THE SMELL OF A MYSTERIOUS BEING’, primarily at AIL Vienna, but also at MIT Boston, the SAR Artistic Research Conference in Porto, the Austrian Embassy in Bangkok, the Songkhla Art Centre (TH) and other temporary voting booths. Visitors responded to the prompt: ‘Imagine a being that knows and feels everything about connectedness and interactions. How would it smell like?’ Voters were able to choose one of six specially composed smells.

The voting results are now presented in the sixth multisensory installation ‘SΫS DANCE’ – the SΫS dance floor – which smells and sounds like SΫS. The scent installation introduces the favourite of the international electorate. Informed by the latest advancements in generative AI, the sound artist collective of the SLS-research-team aka THE LIVING SYSTEMS meticulously experiments with the dynamic interplay between human and the machine, interrogating (co-)agency, and expanding arts-based research.

The lyrics of the four different tracks are based on poetic interpretations of systems theory and quotes from the Systems Awareness Conference at MIT (2025). The tracks, presented as house and electroclash artefacts in the staged mini club, take up the idea of emerging SΫS beings and explore spaces of (co-)existence.

SΫS DANCE is an invitation to immerse yourself into scent and sound, into a human and not-just-human world – for a dance and embodied experience that celebrate connectedness and empathy. Get yourself connected!

Artists / Researchers (core team): Jeanette Müller, Paul Divjak, Alexandra Graupner, Anna-Maria Irgang

Special thanks to Michael Ellinger

Sounds and scents by MUELLER-DIVJAK

Since fall 2023 AIL is part of the research project SENSING LIVING SYSTEMS together with the artist duo MUELLER-DIVJAK. The Otto Wagner Cashier Hall offers a special opportunity to give insights to processes and activities of SENSING LIVING SYSTEMS. For the first time, the historical cabin in the hall is used for ongoing artistic installations to make methods more visible, relatable and comprehensible for a public audience. As the cabin is surrounded by a broad audience coming together in the cashier hall, it offers a chance to gather feedback and reactions to the project and the specific stages of studies that will be incorporated into the project outcome.

FWF PEEK-Project DOI: 10.55776/AR 776 

news

Schöne Grüße – (dis)honest images

AIL Postcard Edition Nr. 2. A cooperation with the department Applied Photography & Time-Based Media

Students of the course ‘Photographic Narration in Publication Formats’ led by Claudia Holzinger develop a series of postcards installed in the former cashier hall, Jun 2025 – Feb 2026

(dis)honest images

beauty in ugliness,

uncanny reality of human life.

against the supposed order of the body

something closer to truth, rawness and complexity.

silent performance of transformation.

nature seems synthetic

and art is instinctively honest.

reconstruct the inherited identity.

it makes you uncomfortable

thinking everything is a lie for a moment.

it’s also about humans,

everything we have done and can do and we have to live with.

Iconic drama – rage mode is on.

In collaboration with the Angewandte Interdisciplinary Lab, Claudia Holzinger’s Photographic Narration in Publication Formats course created a series of DIN A6-format postcards. Following the principle of silent mail, participants develop ideas and subjects through dialogue to create a ­coherent series together. Presented as an installation in the former cashier’s hall of the Postsparkasse, postcards can be taken and sent. In this place of exchange, we ­encourage you to stay ­connected.

With photographies from:

Pavle Banović
Amina Ben Hassen
Francis Grill
Yevheniia Kriuk
Yaroslava Melnychenko
Mihaly Mundruczo
Darryl Oswald
Almut Rist
Dunja Savić
Yuliia Sudarchykova
Zinaida Tsyhliuk
Daniel Wendt

The postcard edition will launch with Angewandte Festival.

This is the second postcard edition by AIL. Find more info abou the first edition here.

(dis)honest images, AIL Postcard Edition Nr. 2

AIL in cooperation with the department Applied Photography & Time-Based Media
Design: Atelier Dreibholz
Art Direction. Production: Eva Weber

Preview image: Daniel Wendt

alumni in residence

Opening: 20 Mar 2025, 13:00

Running: 20 Mar 2025 – 31 Jul 2025

AIL Ping-Pong #1: Liquidity

Intervention at Counter 13 with Manuel Cyrill Bachinger, Bartosz Dolhun, Annika Eschmann, Karina Fernandez, Miloš Vučićević

Drawing on the history of the ‘Postsparkasse’ as a former bank, AIL invited five artists to engage with a concept known for its economic context.

While primarily an economic term, ‘liquidity’ can be interpreted in various ways and across many contexts – from reflections on fluidity and adaptability to explorations of the shifting nature of social structures, relationships, or identities, as well as interpretations of transactions and value.

Presented in the small vitrine of the Otto Wagner Postsparkasse five graduates of the University of Applied Arts Vienna open a window into the diverse artistic practices and languages of Angewandte alumni, offering a range of perspectives that explore parallels, contrasts, or extensions within the given thematic framework.

Image by ©

In his work Manuel Cyrill Bachinger deals with auditory and visual forms of expression and often with transformative processes that manifest themselves in experimental and installation-based ways. In doing so, our perception and understanding of phenomena and technologies are challenged and encouraged to reflect on our interaction with them. Manuel Cyrill Bachinger is alumni of the department of Digital Art and graduated in 2024.

Bartosz Dolhun graduated 2016 in Drawing and Printmaking, and now focuses on object-oriented work. His sculptures combine materials, especially wood, starting with found objects and developing intuitively. His work emphasizes processes, using diverse techniques. The use of 'low-cost' materials contrasts their value with craftsmanship. This focus on process extends to his installative works, where the production journey becomes integral.

Annika Eschmann studied Transdisciplinary Arts and Drawing & Printmaking at the University of Applied Arts Vienna and graduated in 2020; and also studied Contemporary Art Practices at the Srishti Institute of Art, Design and Technology in Bangalore. Annika’s artistic practice is rooted in drawing and printmaking, exploring processes of translation and abstraction in images. It investigates their influence, limitations, and potential as well as the meanings generated and transformed through these reproductive processes.

Karina Fernandez holds a Master’s degrees in Fine Arts and Visual Arts (UNA, Buenos Aires), and graduated at the department of Digital Art in 2023. Born in Buenos Aires, she lives and works in Vienna today. Her transdisciplinary practice addresses global issues such as environmental degradation and consumerism, operating at the verge of bio and multimedia art through site-specific, kinetic, and interactive works. Her installations feature plants, fibers, light, water, sound, bioplastics, motors, and microcomputers. 

Miloš Vučićević is an artist and researcher whose work explores the intricate intersections of ecology and migration. With a passion for understanding the delicate balance between human movement and environmental change, and its impact on people, he delves into the stories and experiences that shape his own perspective and the world he documents. Most of his interests are associated with the political and social paradigms that exist in society, where he endeavours to express his ideas through performative, object-oriented, and video-based works. Miloš Vučićević graduated at the department of Art&Science in 2023.

A project by AIL, supported by ARTist.

Concept and production:
Nora Mayr, Eva Weber (AIL)

Jury:
Elisabeth Falkensteiner, Nora Mayr, Eva Weber (AIL)